Thursday, January 10, 2013

Paper Photo Sculpture information

Project 1: Photo Sculpture

Pepakura Settings:
I will be printing to a 17" printer using a 16" roll of paper. I have found that 16x16" pieces of paper are manageable. Additionally, it makes the math easy. Pepakura using mm throughout, so you will have to convert to inches if necessary. 16" = 406.4mm. Pepakura doesn't accept fraction numbers, so I just use 406mm.
Change line-weight to 1.
Change both side margins to 5mm
Set bitmap resolution to Very High

Under the 3D menu, turn on Page numbers and Edge ID

Under Settings > Other Settings > you can change the size of the edge id numbers. By selecting the Place edge ID inside of face, it will place the numbers outside of the image part of your piece. Hopefully, the line up on the tabs. No guarantees though.




Krista Hoefle makes full scale figures from paper. She used Pepakura for some of her work. Here other work is pretty cool as well.

Collection of nice papercraft

Singapore University project in which they upcycle materials into 3D models

 WebUrbanist collection of nice papercraft

Eric Testroete has a neat paper head 
This photogallery reveals his process

Papercraft Museum - self explanatory, also has some good information there

Forum Thread about a guy making a full scale paper outfit

Osang Gwon's photo sculptures

Pepakura

A guy's tutorial on creating a large head

Erik's Models has some good resources to get starting making your own paper models

Blog dedicated to Papercraft using Pepakura. He offers lots of free model files. 

Bert Simons papersculpture


Nice collection of images of Bert Simons paper sculptures.

How to reduce the poly count using Blender 

I suggest that you use the built in tools within the installed PC version of the application to clean up your mesh as much as possible before downloading it to clean up more on another program. The only exception to this may be the cutting of excess materials near the edge.

Great video demonstrating how to clean up a 123D Catch model using Blender


Below, you will see how turning on the Shadeless option allows you to fully see all the textures in the model.




Best video on how to reduce your poly count in Blender! Only 23 minutes long!! He is actually reducing the polys from a 123D Catch just has you have done.

Kind of a complicated way to reduce the poly count in Blender

Example video of reduced 123D model using Blender

3d Photo references and downloadable textures 

Review of Looxis Faceworx as well as a link to download the program

How to use Looxis Faceworx


Watch this video on Pepakura Unfolding - you may want to watch Part II of this series as well
Nice video which serves to introduce you to Pepakura:


Texture model from photographs
Great video showing how it's done using ZBrush


Similar video




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